The Team

Brian Parnell

"Director" Art and Design

Brian Parnell

"Director" Art and Design

In 2004, I got my first job play testing at Nintendo and then my first development job as an artist at Iron Lore working on Titan Quest, Titan Quest: Immortal Throne, Dawn of War: Soulstorm. After that I worked at Harmonix which included Rock Band 2, & RockBand: Beatles.

I mainly did 3D character art and some concept/UI work too before getting more interested in proper management and focusing on game development as a whole. All of this while staying up late helping with friends indie projects including Natural Selection 2, and Grim Dawn.


Tim Wiese

"Alchemist" Art and Programming

Tim Wiese

"Alchemist" Art and Programming

"I've been working in the games industry since 2009, started off as an Environment Artist and over I time transitioned into Technical Artist/Tools Engineer, then to Engineer. As a gamer with love for a good story, I'm driven by the desire to develop a game that is Fun first and foremost (yes fun with a capital "F", it's important), with the depth to leave a lasting mark."


Hung-Chien Liao

"Architect" Programming

Hung-Chien Liao

"Architect" Programming

“I make the magic happen.” That’s all Chien wanted to say, mainly because the guy is too busy atm.


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